| Part 1; Chapter 8 - Glory Unwanted (Easy) |
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Hover over a tile for more information, including terrain data, the name of the unit occupying a square, and the item that can be retrieved from the square. Squares with units can also be clicked for more information regarding the unit itself.
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| Map Legend [Return to top] |
| • | Unit (Required) |
1 | Item (Hidden) |
| Normal Floor |
| House/Building |
| Door |
| Objective |
| • | Unit (Ally) |
1 | Item (Chest) |
| Stairs |
| Wall |
| Watch Fire |
| Healhedge |
| • | Unit (Partner) |
1 | Item (Village) |
| Gap |
| Misc. Objects |
| Breakable Wall |
| Healing Jar |
| • | Unit (Other) |
| Cave (Lava) |
| Thicket |
| Tree |
| Market Stalls |
| Ballista/Weapon |
| • | Unit (Boss) |
| Hole (Trap) |
| Sand |
| Cliff/Rock |
| Hole |
| Water |
| • | Unit (Enemy) |
| Shine Barrier |
| Swamp/Bog |
| Reeds |
| Dead Tree |
| Clouds |
| |
| Barrier |
| Supplies |
| Lava |
| Chapter Data [Return to top] |
| Leader: |
Micaiah |
Affinity: |
Wind |
| Ally (Required) |
Ally (Other) |
Partner |
Other |
Enemy |
Boss |
| 8 |
4 |
0 |
6 |
14 |
1 |
| Bosses [Return to top] |
| Name |
Class |
Lv. |
HP |
Str |
Mag |
Skl |
Spd |
Lck |
Def |
Res |
| Radmin |
Thunder Sage |
1 |
30 |
10 |
20 |
17 |
16 |
11 |
11 |
15 |
| Conditions [Return to top] |
| Victory |
Defeat |
| Rout enemy |
Micaiah or Sothe dies Nailah dies All prisoners die |
| Characters [Return to top] |
| New Characters |
Rejoining Characters |
Nailah: Automatically from the start Rafiel: Automatically from the start
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(none)
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| Required Characters |
Other Available Characters |
| Micaiah, Muarim, Nailah, Rafiel, Sothe, Tormod, Vika, Volug
|
Aran, Edward, Ilyana, Laura, Leonardo, Meg, Nolan, Zihark
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| Bonus Exp [Return to top] |
| Criteria |
Amount |
| Clear bonus |
1500 |
| Turn bonus (6) |
750 |
| Prisoners survived (per unit) |
200 |
| "Turn bonus" bonus experience is gained from clearing a chapter in a set number of turns; taking more turns than what is indicated in brackets yields less experience. |
| Walkthrough [Return to top] |
In this chapter you'll be without some of your previous units, Jill and Fiona. While Fiona isn't a major loss as you're unlikely to be fielding her, Jill is likely one of your better units, and she could have been extremely helpful in this chapter as well. Give the Savior skill to Vika, Muarim or Volug before the chapter, or maybe Nolan or Aran, but if you give it to Vika or Muarim, don't forget to remove it after this chapter so that you aren't without it for Micaiah's chapters in part 3! If Nolan or Aran is promoted, they could make good use of Tormod's Celerity combined with Savior, for saving the prisoners in this chapter.
From Aimee, make sure you buy the Olivi Grass, and give it to Vika as she'll be extremely important in this chapter. The Wyrm Slayer sword will be good for Edward in this chapter, as well as in certain places later on in the game. If you're in need of ranged weapons, be sure to grab them as well. This chapter is also the first one in which you can buy the heavier versions of the melee weapons (Iron Blade/Poleax/Greatlance), so be sure to get them for your fighters as well, so they can do a bit more damage.
You'll be given two new units at the start of this chapter; Nailah, the Wolf Queen and Rafiel, a Heron Prince. Nailah will be completely invincible in this chapter (as well as pretty much the rest of the chapters in which she's available), so you don't have to worry about her too much; Rafiel, on the other hand, is extremely frail, though invaluable as well.
On your first turn, have Vika fly towards the swamps to the east of her starting location, and use the Olivi Grass. She'll be flying the prisoners out of the swamps to safety, while dealing with the Dracoknights that spawn near the boss on later turns. Have Nailah or Volug handle the enemies on their side of the map, while the other goes in to rescue the prisoners as well. Muarim can rescue the ones in the western swamp, and Tormod can deal with the surrounding enemies. Aran or Nolan can be rescuing as well, although you don't want to leave yourself without units to attack with.
Continue marching Micaiah, Sothe, and the other units with her around the northern strip of land and down to the south to the boss, while your Laguz allies rescue the prisoners from the swamp, one of the two wolves deals with the mages that spawn in the west of the map, and Tormod deals with the Bandits that spawn in the south.
The boss of this chapter, for once, will not be killed in one shot by Micaiah. Instead, you'll probably want to use Sothe, Edward or Zihark, or maybe Nolan if he's got high speed to take him down. He won't move, so just take out his surrounding enemies and then gang up on him to finish him off.
By the end of this chapter, any units you plan on using after part 1 should pretty well be promoted, and make sure Micaiah is at level 20 or close to it since she'll need as much durability as possible in the next chapter. If necessary, have her take out the boss for a boost in experience, though if you've been feeding her kills at a steady rate and having her nuke the previous bosses, combined with extra experience from the Paragon scroll you could have given her, it's likely that she shouldn't have too much of a problem reaching level 20 in time.
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Credit goes to Valhalla for map information, and Serenes Forest for bonus exp. information.
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