| Part 3; Prologue - The Great Advance (Easy) |
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Hover over a tile for more information, including terrain data, the name of the unit occupying a square, and the item that can be retrieved from the square. Squares with units can also be clicked for more information regarding the unit itself.
|
| Map Legend [Return to top] |
| • | Unit (Required) |
1 | Item (Hidden) |
| Normal Floor |
| House/Building |
| Door |
| Objective |
| • | Unit (Ally) |
1 | Item (Chest) |
| Stairs |
| Wall |
| Watch Fire |
| Healhedge |
| • | Unit (Partner) |
1 | Item (Village) |
| Gap |
| Misc. Objects |
| Breakable Wall |
| Healing Jar |
| • | Unit (Other) |
| Cave (Lava) |
| Thicket |
| Tree |
| Market Stalls |
| Ballista/Weapon |
| • | Unit (Boss) |
| Hole (Trap) |
| Sand |
| Cliff/Rock |
| Hole |
| Water |
| • | Unit (Enemy) |
| Shine Barrier |
| Swamp/Bog |
| Reeds |
| Dead Tree |
| Clouds |
| |
| Barrier |
| Supplies |
| Lava |
| Chapter Data [Return to top] |
| Leader: |
Ike |
Affinity: |
Earth |
| Ally (Required) |
Ally (Other) |
Partner |
Other |
Enemy |
Boss |
| 11 |
0 |
0 |
13 |
30 |
1 |
| Bosses [Return to top] |
| Name |
Class |
Lv. |
HP |
Str |
Mag |
Skl |
Spd |
Lck |
Def |
Res |
| Silvano |
Sniper |
8 |
39 |
21 |
7 |
23 |
21 |
3 |
18 |
13 |
| Conditions [Return to top] |
| Victory |
Defeat |
| Skrimir Arrives |
Ike dies Ranulf dies Skrimir dies |
| Characters [Return to top] |
| New Characters |
Rejoining Characters |
Boyd: Automatically from the start Gatrie: Automatically from the start Ike: Automatically from the start Mia: Automatically from the start Mist: Automatically from the start Oscar: Automatically from the start Rhys: Automatically from the start Rolf: Automatically from the start Shinon: Automatically from the start Soren: Automatically from the start Titania: Automatically from the start
|
(none)
|
| Required Characters |
Other Available Characters |
| Boyd, Gatrie, Ike, Mia, Mist, Oscar, Rhys, Rolf, Shinon, Soren, Titania
|
(none)
|
| Items [Return to top] |
| Treasure Chests |
Villages |
Aimee's Deals |
Hidden Treasure |
| (none)
|
(none)
|
(none)
|
1. Coin
|
| Shop Items |
| Sword |
Lance |
Axe |
Bow |
Knife |
Tome |
Staff |
Item |
| (none) |
(none) |
(none) |
(none) |
(none) |
(none) |
(none) |
(none) |
| Bonus Exp [Return to top] |
| Criteria |
Amount |
| Clear bonus |
1500 |
| Turn bonus (7) |
750 |
| Gallian army survived (per unit) |
200 |
| Friendly army fought |
*** |
| "Turn bonus" bonus experience is gained from clearing a chapter in a set number of turns; taking more turns than what is indicated in brackets yields less experience. | | "Friendly army fought" bonus experience is gained based on how much experience other (green) and partner (yellow) units would have gained from the fighting they did. |
Credit goes to Valhalla for map information, and Serenes Forest for bonus exp. information.
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