| Part 3; Endgame - From Pain, Awakening (Hard) |
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Hover over a tile for more information, including terrain data, the name of the unit occupying a square, and the item that can be retrieved from the square. Squares with units can also be clicked for more information regarding the unit itself.
|
| Map Legend [Return to top] |
| • | Unit (Required) |
1 | Item (Hidden) |
| Normal Floor |
| House/Building |
| Door |
| Objective |
| • | Unit (Ally) |
1 | Item (Chest) |
| Stairs |
| Wall |
| Watch Fire |
| Healhedge |
| • | Unit (Partner) |
1 | Item (Village) |
| Gap |
| Misc. Objects |
| Breakable Wall |
| Healing Jar |
| • | Unit (Other) |
| Cave (Lava) |
| Thicket |
| Tree |
| Market Stalls |
| Ballista/Weapon |
| • | Unit (Boss) |
| Hole (Trap) |
| Sand |
| Cliff/Rock |
| Hole |
| Water |
| • | Unit (Enemy) |
| Shine Barrier |
| Swamp/Bog |
| Reeds |
| Dead Tree |
| Clouds |
| |
| Barrier |
| Supplies |
| Lava |
| Chapter Data [Return to top] |
| Leader: |
Ike |
Affinity: |
Water |
| Ally (Required) |
Ally (Other) |
Partner |
Other |
Enemy |
Boss |
| 3 |
12 |
0 |
17 |
83 |
1 |
| Bosses [Return to top] |
| Name |
Class |
Lv. |
HP |
Str |
Mag |
Skl |
Spd |
Lck |
Def |
Res |
| Micaiah |
Light Sage |
* |
* |
* |
* |
* |
* |
* |
* |
* |
| Conditions [Return to top] |
| Victory |
Defeat |
Rout enemy Units killed (80) |
Ike or Ranulf dies Sigrun dies |
| Characters [Return to top] |
| New Characters |
Rejoining Characters |
| (none)
|
(none)
|
| Required Characters |
Other Available Characters |
| Ike, Ranulf, Sigrun
|
Astrid, Boyd, Brom, Calill, Danved, Gatrie, Haar, Heather, Janaff, Kieran, Kyza, Lethe, Lyre, Makalov, Marcia, Mia, Mist, Mordecai, Nephenee, Oscar, Ranulf, Reyson, Rhys, Rolf, Shinon, Soren, Tanith, Titania, Ulki
|
| Base [Return to top] |
| Information Dialogues |
| Name |
Stars |
Reward |
Requirement |
| Protection |
3 |
Spirit Dust |
Boyd alive; Mist alive; Boyd and Mist A support in Radiant Dawn |
| Master and Pupil |
3 |
Silencer |
Shinon alive; Rolf alive |
| Bonus Exp [Return to top] |
| Criteria |
Amount |
| Clear bonus |
50000 |
| Turn bonus (10) |
2500 |
| Friendly army fought |
*** |
| "Turn bonus" bonus experience is gained from clearing a chapter in a set number of turns; taking more turns than what is indicated in brackets yields less experience. | | "Friendly army fought" bonus experience is gained based on how much experience other (green) and partner (yellow) units would have gained from the fighting they did. |
Credit goes to Valhalla for map information, and Serenes Forest for bonus exp. information.
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