| Part 1; Chapter 3 - A Faint Light (Normal) |
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Hover over a tile for more information, including terrain data, the name of the unit occupying a square, and the item that can be retrieved from the square. Squares with units can also be clicked for more information regarding the unit itself.
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| Map Legend [Return to top] |
| • | Unit (Required) |
1 | Item (Hidden) |
| Normal Floor |
| House/Building |
| Door |
| Objective |
| • | Unit (Ally) |
1 | Item (Chest) |
| Stairs |
| Wall |
| Watch Fire |
| Healhedge |
| • | Unit (Partner) |
1 | Item (Village) |
| Gap |
| Misc. Objects |
| Breakable Wall |
| Healing Jar |
| • | Unit (Other) |
| Cave (Lava) |
| Thicket |
| Tree |
| Market Stalls |
| Ballista/Weapon |
| • | Unit (Boss) |
| Hole (Trap) |
| Sand |
| Cliff/Rock |
| Hole |
| Water |
| • | Unit (Enemy) |
| Shine Barrier |
| Swamp/Bog |
| Reeds |
| Dead Tree |
| Clouds |
| |
| Barrier |
| Supplies |
| Lava |
| Chapter Data [Return to top] |
| Leader: |
Micaiah |
Affinity: |
Light |
| Ally (Required) |
Ally (Other) |
Partner |
Other |
Enemy |
Boss |
| 7 |
0 |
2 |
0 |
18 |
1 |
| Bosses [Return to top] |
| Name |
Class |
Lv. |
HP |
Str |
Mag |
Skl |
Spd |
Lck |
Def |
Res |
| Burton |
Sword Knight |
11 |
29 |
13 |
4 |
12 |
13 |
4 |
13 |
7 |
| Conditions [Return to top] |
| Victory |
Defeat |
| Defeat boss |
Any ally dies |
| Items [Return to top] |
| Treasure Chests |
Villages |
Aimee's Deals |
Hidden Treasure |
| (none)
|
(none)
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(none)
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1. Coin
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| Base [Return to top] |
| Information Dialogues |
| Name |
Stars |
Reward |
Requirement |
| (none) |
| Shop Items |
| Sword |
Lance |
Axe |
Bow |
Knife |
Tome |
Staff |
Item |
| (none) |
(none) |
(none) |
(none) |
(none) |
(none) |
(none) |
(none) |
| Bonus Exp [Return to top] |
| Criteria |
Amount |
| Clear bonus |
160 |
| Turn bonus (10) |
80 |
| Player escaped (per unit) |
200 |
| Partner escaped (per unit) |
100 |
| "Turn bonus" bonus experience is gained from clearing a chapter in a set number of turns; taking more turns than what is indicated in brackets yields less experience. |
| Walkthrough [Return to top] |
You'll have a few more units to protect in this chapter, with two Partner units that can't die, as well as the fragile likes of Ilyana joining your ranks, so be careful around some of the more powerful enemy units. Kurth is very durable, so he shouldn't be too much of a problem, but Aimee isn't so strong, so keep them both away from combat. Use Micaiah's Direct command and the Target option to have them follow your units as you advance up the map, while keeping them a few spaces back to keep them safe from ranged attacks.
There is a fighter to the right of your starting location - have Edward defeat him so that you don't end up with him creeping up on you and finding yourself somewhat surrounded.
On turn two, some enemy soldiers will appear, one of which is Aran, who is a recruitable character by having Laura talk to him. In Easy mode, he appears right where you start, so don't move her too far from her starting location to make it easier to recruit him. In Normal mode, on the other hand, he'll appear on either tile (1,9) or (1,10) (I can't remember, but it is one of the two), so you'll have to have Laura move down a little bit more to recruit him.
The boss of this chapter once again falls effortlessly to Micaiah's insanely powerful Thani tome. Be careful to steal the Discipline tome from the boss before you do, however, as it'll be very useful for raising weapon levels on characters with multiple weapons, especially Micaiah later on.
If you're doing Normal or Hard mode, you'll have to get your characters to escape. Make sure that you get them all to, and not just Micaiah, as it'll net more bonus exp. To have the Partner units escape, choose the Direct command on Micaiah, and Target the flashing tile.
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Credit goes to Valhalla for map information, and Serenes Forest for bonus exp. information.
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