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Opened: 3/8/04
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FEPlanet.net -> Genealogy of the Holy War -> Skills
Skills

Name Description
Ambush If this unit's health is below 50%, they always attack first.
Bargain This unit can buy items and repair weapons for half the normal cost.
Charge Under certain circumstances, this unit will engage the target in a second round of combat.
Charisma All units within two spaces of this unit recieve a 10% hit and avoid bonus.
Continue This unit has a percentage equal to their speed of attacking a second time.
Critical This unit has a chance equal to their skill of inflicting a critical hit (attack power is tripled before defenses are subtracted)
Dance Allow all surrounding units to act again.
Elite This unit receives double the experience points.
Greatshield Under certain circumstances, this unit has a chance of blocking all damage inflicted by an enemy's attack.
Life This unit recovers a small amount of HPs at the start of every turn.
Lunar Sword This unit has a chance equal to their skill of negating the target's defenses.
Meteor Sword This unit has a chance equal to their skill of attacking five times consecutively.
Nihil This negates enemy skills.
Prayer If this unit's health is low, their evade will increase.
Pursuit If this unit's attack speed (speed - weapon weight) is greater than the opponent's, they will attack twice.
Solar Sword This unit has a chance equal to their skill of recovering the same number of HPs that they inflict.
Steal On scoring a hit, this unit will steal all of the target's gold.
Wrath If this unit's health is below 50%, they automatically critical on every attack.
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