| Skills |
|
Name |
Description |
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Ambush |
If this unit's health is below 50%, they always attack first. |
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Bargain |
This unit can buy items and repair weapons for half the normal cost. |
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Charge |
Under certain circumstances, this unit will engage the target in a second round of combat. |
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Charisma |
All units within two spaces of this unit recieve a 10% hit and avoid bonus. |
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Continue |
This unit has a percentage equal to their speed of attacking a second time. |
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Critical |
This unit has a chance equal to their skill of inflicting a critical hit (attack power is tripled before defenses are subtracted) |
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Dance |
Allow all surrounding units to act again. |
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Elite |
This unit receives double the experience points. |
 |
Greatshield |
Under certain circumstances, this unit has a chance of blocking all damage inflicted by an enemy's attack. |
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Life |
This unit recovers a small amount of HPs at the start of every turn. |
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Lunar Sword |
This unit has a chance equal to their skill of negating the target's defenses. |
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Meteor Sword |
This unit has a chance equal to their skill of attacking five times consecutively. |
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Nihil |
This negates enemy skills. |
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Prayer |
If this unit's health is low, their evade will increase. |
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Pursuit |
If this unit's attack speed (speed - weapon weight) is greater than the opponent's, they will attack twice. |
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Solar Sword |
This unit has a chance equal to their skill of recovering the same number of HPs that they inflict. |
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Steal |
On scoring a hit, this unit will steal all of the target's gold. |
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Wrath |
If this unit's health is below 50%, they automatically critical on every attack. |
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