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The Sacred Stones
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Opened: 3/8/04
Total Hits: 222 607 682
Total Sprites: 4 821
Total Members: 12 859
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Current Poll
Title: Favourite FE
Total Votes: 724
Start Date: 14-August 08
Please login or register to vote!

What's your favourite FE game?

Dark Dragon - 5 (0%)
Gaiden - 4 (0%)
Mystery of the Emblem - 5 (0%)
Genealogy - 50 (6%)
Thracia 776 - 10 (1%)
Sword of Seals - 44 (6%)
The Blazing Sword - 170 (23%)
The Sacred Stones - 134 (18%)
Path of Radiance - 94 (12%)
Radiant Dawn - 184 (25%)
New Dark Dragon - 24 (3%)

FEPlanet.net -> The Sacred Stones -> Items -> All Magic
Anima Magic

Name Buy Sell Uses RNG WT MT HIT CRIT LVL
Bolting 2500 250 5 3-10 20 12 60 0 B
A powerful long-range but inaccurate and heavy anima spell.
Elfire 1200 20 30 1-2 10 10 85 0 C
A powerful and accurate but heavy anima spell.
Excalibur ---- ---- 30 1-2 13 18 90 10 S
The legendary Sacred Twin anima tome. It is very powerful and accurate, and raises critical rate, but heavy. It is also very effective against monsters, and raises the wielder's speed by 5.
Fimbulvetr 6000 150 20 1-2 12 13 80 0 A
A powerful and accurate but heavy anima spell.
Fire 560 7 40 1-2 4 5 90 0 E
A basic anima spell that's good for leveling up anima magic levels, as its cheap, easy to use and accurate.
Thunder 700 10 35 1-2 6 8 80 5 D
An accurate, moderatly powerful anima spell that slightly raises critical rates.
Light Magic

Name Buy Sell Uses RNG WT MT HIT CRIT LVL
Aura 8000 200 20 1-2 15 12 85 15 A
A very powerful and accurate light spell that raises critical rates, but is very heavy.
Divine 2500 50 25 1-2 12 8 85 10 C
A moderatly powerful and accurate light spell, that raises critical rates. However, it is rather heavy.
Ivaldi ---- ---- 30 1-2 10 17 90 5 S
The legendary Sacred Twin light tome. It is very powerful and accurate, and raises critical rate, but is fairly heavy. It is also very effective against monsters, and raises the wielder's physical defense by 5.
Lightning 630 9 35 1-2 6 4 95 5 E
A basic light spell that's good for leveling up light magic levels, as its cheap, easy to use and very accurate. It also slightly raises critical rates.
Purge 3000 300 5 3-10 20 10 75 5 B
A powerful, long-range light spell that slightly raises critical rates, but is very heavy.
Shine 900 15 30 1-2 8 6 90 8 D
A very accurate light spell that raises critical rates, but isn't very powerful.
Dark Magic

Name Buy Sell Uses RNG WT MT HIT CRIT LVL
Eclipse 4000 400 5 3-10 12 0 30 0 B
A very inaccurate dark spell that reduces distant enemies' HP by half.
Fenrir 9000 225 20 1-2 18 15 70 0 A
A very heavy and powerful dark spell.
Flux 900 10 45 1-2 8 7 80 0 D
A basic dark spell that's good for leveling up dark magic levels, as its cheap, easy to use and accurate.
Gleipnir ---- ---- 30 1-2 20 23 80 0 S
The legendary Sacred Twin dark tome. It is extremly powerful, but is equally heavy. It is also very effective against monsters, and raises the wielder's skill by 5.
Luna 4200 70 30 1-2 12 0 50 10 C
A heavy and inaccurate dark spell that ignores enemy resistance.
Naglfar ---- ---- -- 1-2 18 25 95 0 S
This powerful dark tome is wielded by Lyon, prince of the Grado Empire. It is very powerful and accurate, but very heavy.
Nosferatu 3200 80 20 1-2 14 10 70 0 C
A powerful dark spell that drains the enemy's HP into the caster.
Staffs

Name Buy Sell Uses RNG LVL
Barrier 2250 75 15 1 C
A staff that raises an adjacent ally's magical resistance for a few turns.
Berserk 1800 300 3 MP/2 B
A staff that drives an enemy into an uncontrollable rage, causing them to act randomly for sevral turns.
Fortify 8000 500 8 MP/2 A
A staff that restores 10 HP plus the wielder's magic score to all allies in the staff's range.
Hammerne 1800 300 3 1 C
A staff that restores one of an adjacent ally's weapons to perfect condition.
Heal 600 10 30 1 E
A staff that restores 10 HP plus the wielder's magic score to adjacent allies.
Latona ---- ---- 3 Total S
The legendary Sacred Twin staff wielded by Latona. It restores all allies on the field to maximum health and perfect condition.
Mend 1000 25 20 1 D
A staff that restores 20 HP plus the wielder's magic score to adjacent allies.
Physic 3750 125 15 MP/2 B
A staff that restores 10 HP plus the wielder's magic score to adjacent or distant allies.
Recover 2250 75 15 1 C
A staff that fully restores an adjacent ally's HP.
Rescue 1800 300 3 MP/2 B
A staff that moves distant allies adjacent to the staff wielder.
Restore 2000 100 10 1 C
A staff that restores an adjacent ally's condition to normal. (Cures sleep, poison, etc.)
Silence 1200 200 3 MP/2 B
A staff that stops an enemy magic-user from using magic.
Sleep 1500 250 3 MP/2 B
A staff that puts an enemy to sleep for sevral turns.
Torch 1000 50 10 MP/2 D
A staff that lights up an area in fog of war maps. The region illuminated grows dimmer each turn.
Unlock 1500 75 10 1-2 D
A staff that unlocks locked doors.
Warp 7500 750 5 1 A
A staff that moves an adjacent ally to any space within half the wielder's magic power spaces.
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