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The Sacred Stones
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Statistics
Opened: 3/8/04
Total Hits: 222 603 235
Total Sprites: 4 821
Total Members: 12 859
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Current Poll
Title: Favourite FE
Total Votes: 724
Start Date: 14-August 08
Please login or register to vote!

What's your favourite FE game?

Dark Dragon - 5 (0%)
Gaiden - 4 (0%)
Mystery of the Emblem - 5 (0%)
Genealogy - 50 (6%)
Thracia 776 - 10 (1%)
Sword of Seals - 44 (6%)
The Blazing Sword - 170 (23%)
The Sacred Stones - 134 (18%)
Path of Radiance - 94 (12%)
Radiant Dawn - 184 (25%)
New Dark Dragon - 24 (3%)

FEPlanet.net -> The Sacred Stones -> Items -> Staffs
Staffs

Name Buy Sell Uses RNG LVL
Barrier 2250 75 15 1 C
A staff that raises an adjacent ally's magical resistance for a few turns.
Berserk 1800 300 3 MP/2 B
A staff that drives an enemy into an uncontrollable rage, causing them to act randomly for sevral turns.
Fortify 8000 500 8 MP/2 A
A staff that restores 10 HP plus the wielder's magic score to all allies in the staff's range.
Hammerne 1800 300 3 1 C
A staff that restores one of an adjacent ally's weapons to perfect condition.
Heal 600 10 30 1 E
A staff that restores 10 HP plus the wielder's magic score to adjacent allies.
Latona ---- ---- 3 Total S
The legendary Sacred Twin staff wielded by Latona. It restores all allies on the field to maximum health and perfect condition.
Mend 1000 25 20 1 D
A staff that restores 20 HP plus the wielder's magic score to adjacent allies.
Physic 3750 125 15 MP/2 B
A staff that restores 10 HP plus the wielder's magic score to adjacent or distant allies.
Recover 2250 75 15 1 C
A staff that fully restores an adjacent ally's HP.
Rescue 1800 300 3 MP/2 B
A staff that moves distant allies adjacent to the staff wielder.
Restore 2000 100 10 1 C
A staff that restores an adjacent ally's condition to normal. (Cures sleep, poison, etc.)
Silence 1200 200 3 MP/2 B
A staff that stops an enemy magic-user from using magic.
Sleep 1500 250 3 MP/2 B
A staff that puts an enemy to sleep for sevral turns.
Torch 1000 50 10 MP/2 D
A staff that lights up an area in fog of war maps. The region illuminated grows dimmer each turn.
Unlock 1500 75 10 1-2 D
A staff that unlocks locked doors.
Warp 7500 750 5 1 A
A staff that moves an adjacent ally to any space within half the wielder's magic power spaces.
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