| Swords |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Alondite |
- |
0 |
1-2 |
20 |
18 |
80% |
5% |
Prf |
| A unique sword imbued with great hidden strength. Only the Black Knight can wield it. |
 |
Amiti |
- |
0 |
1 |
12 |
9 |
75% |
0% |
Prf |
| Elincia’s royal Crimean sword. Allows her to strike twice per turn. |
 |
Armorslayer |
1,260 |
18 |
1 |
17 |
8 |
80% |
0% |
D |
| A sword for use against armored foes. It is especially effective against generals and knights. |
 |
Brave Sword |
5,400 |
30 |
1 |
16 |
9 |
75% |
0% |
B |
| A very difficult sword to use, but its wielder can attack twice in a single round. |
 |
Gurgurant |
- |
0 |
1-2 |
25 |
20 |
90% |
0% |
Prf |
| A mighty sword that only Ashnard, king of Daein, can wield. |
 |
Iron Blade |
980 |
35 |
1 |
15 |
9 |
70% |
0% |
D |
| A sword with a large, heavy blade. The weight of the blade gives it good power. |
 |
Iron Sword |
460 |
46 |
1 |
7 |
5 |
90% |
0% |
E |
| A sword possessing high durability but little power. It is the most common sword. |
 |
Killing Edge |
1,300 |
20 |
1 |
9 |
9 |
75% |
30% |
C |
| A sword with an unusually high chance of landing a critical. |
 |
Laguzslayer |
1,800 |
15 |
1 |
12 |
9 |
75% |
0% |
C |
| A sword designed for use against demihumans. It does increased damage against laguz. |
 |
Longsword |
1,260 |
18 |
1 |
15 |
5 |
85% |
0% |
D |
| A sword designed to deal increased damage against units mounted on horseback. |
 |
Ragnell |
- |
0 |
1-2 |
20 |
18 |
90% |
5% |
Prf |
| A sword consecrated to oppose Alondite. Only Ike can wield it. |
 |
Regal Sword |
- |
40 |
1 |
6 |
7 |
95% |
10% |
Prf |
| The sword Ike received from his father. It’s light and easy to wield. Only Ike can wield it. |
 |
Runesword |
7,200 |
15 |
1-2 |
19 |
15 |
65% |
0% |
A |
| A magic sword that restores HP to the wielder in the amount of half of the damage it inflicts. |
 |
Silver Blade |
1,800 |
15 |
1 |
14 |
15 |
60% |
0% |
A |
| A high-priced sword of high power. It’s large, heavy, and difficult to wield. |
 |
Silver Sword |
1,875 |
25 |
1 |
11 |
13 |
80% |
0% |
A |
| A sword with an incredibly sharp edge. It is difficult to wield and expensive to purchase. |
 |
Slim Sword |
560 |
35 |
1 |
5 |
3 |
100% |
5% |
E |
| A lightweight sword favored by female fighters. It’s easy to wield but has low power. |
 |
Sonic Sword |
5,500 |
25 |
1-2 |
9 |
10 |
70% |
0% |
B |
| A sorcerous blade that uses magic, not strength, to attack. |
 |
Steel Blade |
700 |
35 |
1 |
17 |
11 |
75% |
0% |
C |
| A sword with a heavy steel blade. It is large and fairly powerful. |
 |
Steel Sword |
700 |
35 |
1 |
12 |
8 |
75% |
0% |
D |
| A sturdy sword with a good edge. It is slightly difficult to wield. |
 |
Trainer |
- |
0 |
1 |
3 |
6 |
150% |
0% |
E |
| A sword used for training. It deals no real damage, and it does not wear down with use. |
 |
Vague Katti |
- |
25 |
1 |
8 |
12 |
80% |
35% |
S |
| A unique sword forged by a master craftsman. Is powerful but difficult to wield. |
 |
Venin Edge |
- |
40 |
1 |
8 |
3 |
70% |
0% |
D |
| A sword whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
| Lances |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Brave Lance |
5,700 |
30 |
1 |
17 |
11 |
70% |
0% |
B |
| A very difficult lance to use, but its wielder can attack twice in a single round. |
 |
Flame Lance |
7,500 |
25 |
1-2 |
12 |
10 |
70% |
0% |
B |
| A magic lance. Its attacks deal magical, rather than physical, damage. |
 |
Heavy Spear |
1,260 |
18 |
1 |
18 |
8 |
80% |
0% |
D |
| A lance for use against armored foes. It is especially effective against generals and knights. |
 |
Iron Lance |
360 |
45 |
1 |
8 |
7 |
80% |
0% |
E |
| A lance possessing high durability but little power. It is the most common lance. |
 |
Javelin |
500 |
25 |
1-2 |
11 |
6 |
60% |
0% |
E |
| A lance that can be thrown at distant enemies. It's a little difficult to wield. |
 |
Killer Lance |
1,200 |
20 |
1 |
10 |
10 |
70% |
30% |
C |
| An lance with an unusually high chance of landing a critical hit. |
 |
Knight Killer |
1,170 |
18 |
1 |
16 |
7 |
70% |
0% |
D |
| A lance designed to deal increased damage against units mounted on horseback.
|
 |
Laguz Lance |
1,620 |
15 |
1 |
17 |
12 |
75% |
0% |
C |
| A lance designed for use against demihumans. It does increased damage against laguz. |
 |
Short Spear |
1,950 |
15 |
1-2 |
12 |
9 |
70% |
0% |
C |
| A lance of especially light construction. It can also be thrown at distant enemies. |
 |
Silver Lance |
1,500 |
25 |
1 |
12 |
15 |
75% |
0% |
A |
| A high-priced lance of high power. It's large, heavy, and difficult to wield. |
 |
Slim Lance |
525 |
35 |
1 |
6 |
4 |
85% |
5% |
E |
| A lightweight lance favored by female fighters. It's easy to wield but has lower power. |
 |
Spear |
5,700 |
30 |
1-2 |
15 |
12 |
70% |
5% |
B |
| A refined spear of high power. It can be thrown at distant enemies. |
 |
Steel Lance |
560 |
35 |
1 |
13 |
10 |
70% |
0% |
D |
| A sturdy lance with a strong head. It is slightly difficult to wield. |
 |
Venin Lance |
- |
40 |
1 |
9 |
4 |
65% |
0% |
E |
| A lance whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
 |
Wishblade |
- |
20 |
1-2 |
15 |
16 |
80% |
5% |
S |
| A unique lance forged by a master craftsman. It's powerful but difficult to wield. |
| Axes |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Bolt Axe |
3,750 |
25 |
1-2 |
12 |
10 |
70% |
0% |
B |
| A magic axe. Its attacks deal magical, rather than physical, damage. |
 |
Brave Axe |
5,250 |
30 |
1 |
20 |
10 |
65% |
0% |
B |
| A very difficult axe to use, but its wielder can attack twice in a single round.
|
 |
Devil Axe |
900 |
20 |
1 |
18 |
18 |
55% |
0% |
E |
| A cursed axe. It is very powerful, but there is a chance that it will harm its wielder. (Unused Item) |
 |
Hammer |
800 |
20 |
1 |
20 |
10 |
55% |
0% |
D |
| An axe for use against armored foes. It is especially effective against generals and knights.
|
 |
Hand Axe |
375 |
25 |
1-2 |
13 |
7 |
55% |
0% |
E |
| An axe that can be thrown at distant enemies. It's a little difficult to wield. |
 |
Iron Axe |
270 |
45 |
1 |
10 |
8 |
75% |
0% |
E |
| An axe possessing high durability but little power. It is the most common axe. |
 |
Killer Axe |
1,000 |
20 |
1 |
12 |
12 |
65% |
30% |
C |
| An axe with an unusually high chance of landing a critical hit. |
 |
Laguz Axe |
5,250 |
15 |
1 |
16 |
13 |
65% |
0% |
C |
| An axe designed for use against demihumans. It does increased damage against laguz. |
 |
Poleax |
810 |
18 |
1 |
18 |
10 |
60% |
0% |
D |
| An axe designed to deal increased damage against units mounted on horseback. |
 |
Practice Axe |
- |
0 |
1 |
4 |
8 |
150% |
0% |
E |
| An axe used for training. It deals no real damage, and it does not wear down with use. |
 |
Short Axe |
1,500 |
15 |
1-2 |
13 |
10 |
65% |
0% |
C |
| An axe of especially light construction. It can be thrown at distant enemies. |
 |
Silver Axe |
1,250 |
25 |
1 |
14 |
16 |
70% |
0% |
A |
| An axe with an incredibly sharp edge. It is difficult to wield and expensive to purchase. |
 |
Steel Axe |
420 |
35 |
1 |
15 |
11 |
65% |
0% |
E |
| A sturdy axe with a good edge. It is slightly difficult to wield. |
 |
Tomahawk |
5,550 |
15 |
1-2 |
17 |
13 |
65% |
0% |
B |
| A well-designed axe of great power. It can be thrown at distant enemies. |
 |
Venin Axe |
- |
40 |
1 |
11 |
5 |
60% |
0% |
D |
| A axe whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
| Bows |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Brave Bow |
5,850 |
30 |
2 |
12 |
10 |
70% |
0% |
B |
| A very difficult bow to use, but its wielder can attack twice in a single round. |
 |
Double Bow |
- |
20 |
4 |
10 |
7 |
65% |
0% |
S |
| A unique bow made by a master craftsman. It's powerful but difficult to wield. |
 |
Iron Bow |
540 |
45 |
2 |
5 |
6 |
85% |
0% |
E |
| A bow possessing high durability but little power. It is the most common bow. |
 |
Killer Bow |
1,050 |
15 |
2 |
7 |
9 |
75% |
0% |
C |
| A bow with an unusually high chance of landing a critical hit. |
 |
Laguz Bow |
1,950 |
15 |
2 |
10 |
10 |
75% |
0% |
C |
| A bow designed for use against demihumans. It does increased damage against laguz. |
 |
Longbow |
2,000 |
20 |
2-3 |
10 |
5 |
65% |
0% |
D |
| A yew-hewn bow of above average size. It can hit enemies at great distances. |
 |
Rolf's Bow |
- |
45 |
2 |
2 |
8 |
100% |
5% |
Prf |
| A special bow designed to help Rolf master archery. Only Rolf can wield it. |
 |
Silver Bow |
2,000 |
25 |
2 |
0 |
6 |
13% |
75% |
A |
| A high-priced bow of high power. It is expensive and difficult to wield. |
 |
Steel Bow |
840 |
35 |
2 |
9 |
9 |
70% |
0% |
D |
| A sturdy bow whose composition makes it slightly difficult to wield. |
 |
Venin Bow |
- |
40 |
2 |
5 |
4 |
65% |
0% |
D |
| A bow whose blade conceals a poison reservoir. Units hit with this will be poisoned. |
| Knives |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Dagger |
480 |
30 |
1 |
2 |
2 |
100% |
5% |
|
| A more powerful combat knife. |
 |
Knife |
480 |
30 |
1 |
2 |
2 |
100% |
5% |
|
| A light and easy-to-wield combat knife. |
 |
Stiletto |
1,500 |
20 |
1 |
8 |
8 |
95% |
10% |
|
| The most powerful combat knife. |
| Laguz |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
.gif) |
Beak (Raven) |
- |
0 |
1 |
1 |
7 |
90% |
0% |
|
| The fierce beak of a raven. It never wears out and cannot be unequipped or dropped. |
.gif) |
Breath (Red) |
- |
0 |
1 |
1 |
10 |
90% |
0% |
|
| The fiery breath of a red dragon. It never runs out and cannot be unequipped or dropped. |
.gif) |
Claw (Cat) |
- |
0 |
1 |
1 |
8 |
90% |
0% |
|
| Razor-sharp cat claws. They never wear out and cannot be unequipped or dropped. |
| Fire |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Bolganone |
- |
20 |
1-2 |
9 |
9 |
85% |
0% |
A |
| High-level fire magic. It's very difficult to master, but it bears much destructive strength. |
 |
Elfire |
1,800 |
30 |
1-2 |
5 |
5 |
85% |
0% |
D |
| Mid-level fire magic. It is somewhat difficult to master, but it deals a fair amount of damage.
|
 |
Fire |
560 |
40 |
1-2 |
3 |
3 |
95% |
0% |
E |
| Low-level fire magic. It is simple to master, but it possesses little destructive power. |
 |
Meteor |
- |
5 |
3-10 |
11 |
11 |
70% |
0% |
C |
| Long-range fire magic. Although it is difficult to master, it can strike enemies from afar. |
 |
Rexflame |
- |
20 |
1-2 |
12 |
14 |
85% |
0% |
S |
| The highest level of fire magic. Mastery is quite difficult, but it is devastatingly powerful. |
| Thunder |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Bolting |
- |
0 |
|
0 |
0 |
0% |
0% |
|
| Long-range lightning magic. It is difficult to master, but it can strike enemies from afar. |
 |
Elthunder |
- |
0 |
|
0 |
0 |
0% |
0% |
|
| Mid-level lightning magic. It is difficult to master, but it deals a fair amount of damage.
|
 |
Rexbolt |
- |
0 |
|
0 |
0 |
0% |
0% |
|
| The highest level of lightning magic. Mastery is quite difficult, but it is devastatingly powerful. |
 |
Thoron |
- |
0 |
|
0 |
0 |
0% |
0% |
|
| High-level lightning magic. It is very difficult to master, but it bears much destructive power. |
 |
Thunder |
600 |
40 |
1-2 |
3 |
4 |
85% |
5% |
E |
| Low-level lightning magic. It is simple to master, but it possesses little destructive power. |
| Wind |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Blizzard |
700 |
5 |
3-10 |
10 |
8 |
75% |
0% |
C |
| Long-range wind magic. Although it is difficult to master, it can strike enemies from afar. |
 |
Elwind |
1,650 |
30 |
1-2 |
2 |
4 |
90% |
0% |
D |
| Mid-level wind magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
 |
Rexcalibur |
- |
20 |
1-2 |
9 |
12 |
85% |
0% |
S |
| The highest level of wind magic. Mastery is quite difficult, but it is devastatingly powerful. |
 |
Tornado |
1,800 |
20 |
1-2 |
5 |
6 |
90% |
0% |
A |
| High-level wind magic. It is difficult to master, but it bears much destructive strength. |
 |
Vortex |
- |
0 |
1-2 |
2 |
4 |
90% |
0% |
- |
| desciption |
 |
Wind |
520 |
40 |
1-2 |
1 |
2 |
100% |
0% |
E |
| Low-level wind magic. It is simple to master, but it possesses little destructive power. |
| Light |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Light |
800 |
40 |
1-2 |
4 |
2 |
80% |
0% |
D |
| Low-level light magic. It is simple to master but it possesses little destructive power. |
 |
Nosferatu |
1,500 |
20 |
1-2 |
12 |
7 |
70% |
0% |
A |
| High-level light magic. The spell caster receives as much HP as the spell inflicts. |
 |
Purge |
1,000 |
5 |
3-10 |
8 |
10 |
70% |
0% |
B |
| Long-range light magic. It is difficult to master, but it can strike enemies from afar. |
 |
Rexaura |
- |
20 |
1-2 |
10 |
12 |
85% |
5% |
S |
| The highest level of light magic. Mastery is quite difficult, but it is devastatingly powerful. |
 |
Shine |
2,100 |
30 |
1-2 |
6 |
4 |
75% |
0% |
C |
| Mid-level light magic. It is somewhat difficult to master, but it deals a fair amount of damage. |
| Staffs |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Ashera Staff |
- |
3 |
Whole |
4 |
0 |
100% |
0% |
S |
| desciption |
 |
Berserk |
1,800 |
3 |
1-Mg/2 |
8 |
0 |
60% |
0% |
B |
| desciption |
 |
Fortify |
8,000 |
8 |
1-Mg/2 |
7 |
0 |
100% |
0% |
A |
| A staff that heals all surrounding allied units. |
 |
Hammerne |
1,800 |
3 |
1 |
7 |
0 |
100% |
0% |
C |
| desciption |
 |
Heal |
600 |
30 |
1 |
2 |
0 |
100% |
0% |
E |
| A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a target unit. |
 |
Mend |
1,000 |
20 |
1 |
4 |
0 |
100% |
0% |
D |
| A staff that restores 20 HP plus the wielder's Mg (converted to HP) to a target unit. |
 |
Physic |
3,750 |
15 |
1-Mg/2 |
5 |
0 |
100% |
0% |
C |
| A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a unit 5 spaces away. |
 |
Recover |
2,250 |
15 |
1 |
6 |
0 |
100% |
0% |
B |
| A staff that restores all HP to a target unit. |
 |
Rescue |
1,800 |
3 |
1-Mg/2 |
6 |
0 |
100% |
0% |
B |
| A staff that teleports allied units to a space near the wielder. |
 |
Restore |
2,000 |
10 |
1 |
4 |
0 |
100% |
0% |
C |
| desciption |
 |
Silence |
1,200 |
3 |
1-Mg/2 |
7 |
0 |
70% |
0% |
B |
| A staff that prevents enemies from using magic. Minimum range is 5 spaces. |
 |
Sleep |
1,500 |
3 |
1-Mg/2 |
8 |
0 |
65% |
0% |
B |
| desciption |
 |
Torch |
1,000 |
10 |
0 |
5 |
0 |
100% |
0% |
D |
| desciption |
 |
Unlock |
1,500 |
10 |
1-2 |
7 |
0 |
100% |
0% |
D |
| desciption |
 |
Ward |
2,250 |
15 |
1 |
4 |
0 |
100% |
0% |
C |
| desciption |
 |
Warp |
7,500 |
5 |
1-Mg/2 |
5 |
0 |
100% |
0% |
A |
| desciption |
| Promotion |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Master Seal |
10,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| An item that allows units of level ten or higher to upgrade class. |
| Items |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Antitoxin |
450 |
3 |
|
0 |
0 |
0% |
0% |
|
| A draught that neutralizes the effects of poison when consumed. |
 |
Blue Gem |
10,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| A valuable gemstone. It can be sold for a high price. |
 |
Boots |
8,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| A magic item that increases the user's movement. |
 |
Coin |
2 |
1 |
|
0 |
0 |
0% |
0% |
|
| A golden coin used for currency. It can be exchanged for exactly one gold. |
 |
Door Key |
100 |
2 |
|
0 |
0 |
0% |
0% |
|
| A key that unlocks doors. |
 |
Dracoshield |
8,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| A magic item that increases the user's defense. |
 |
Elixir |
3,000 |
3 |
|
0 |
0 |
0% |
0% |
|
| A potent potion that restores all HP when consumed. |
.gif) |
Laguz Stone (1) |
1,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| An item that allows a laguz to remain in animal form. |
.gif) |
Laguz Stone (2) |
2,000 |
2 |
|
0 |
0 |
0% |
0% |
|
| An item that allows a laguz to remain in animal form. |
 |
Red Gem |
5,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| A moderately valuable gemstone. It can be sold for a decent price. |
 |
Seraph Robe |
8,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| A magic item that increases the user's maximum HP. |
 |
Statue Frag |
8,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| A magic item that increases the user's build. |
| Equipment |
|
Name | Buy | Uses |
RNG | WT |
MT | HIT |
CRIT | LVL |
 |
Archer Band |
4,000 |
0 |
|
0 |
0 |
0% |
0% |
|
| An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Archer. Growths: SKL+5%, SPD+5% |
 |
Beorcguard |
8,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| Disable's Laguz weapons' effective hits(Laguz only). |
 |
Demi Band |
4,000 |
0 |
|
0 |
0 |
0% |
0% |
|
| A band that, when equipped, allows its wearer to maintain animal form at all times. All abilities are slightly lower while using the band. (Unavailable to Herons) |
 |
Fighter Band |
4,000 |
0 |
|
0 |
0 |
0% |
0% |
|
| An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Warrior. Growths: HP+5%, STR+5% |
 |
Full Guard |
10,000 |
0 |
|
0 |
0 |
0% |
0% |
|
| An item that, when equipped, negates any bonus damage a weapon might have dealt. |
 |
Knight Band |
4,000 |
0 |
|
0 |
0 |
0% |
0% |
|
| An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Knight. Growths: STR+5%, DEF+5% |
 |
Knight Ward |
4,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| DEF+2, RES+2; Growth: SPD+30%(Knights, Generals, Soldiers, Horseback, and Halberdiers only). |
 |
Laguz Band |
- |
0 |
|
0 |
0 |
0% |
0% |
|
| A band that, when equipped, allows its wearer to maintain animal form at all times. Abilities are not affected. For laguz nobles only. |
 |
Laguzguard |
8,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| Halves damage taken from Laguz(Beorc only). |
 |
Mage Band |
4,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| Growths: MAG+10% |
 |
Paladin Band |
- |
0 |
|
0 |
0 |
0% |
0% |
|
| An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Paladin. Growths: HP+5%, SPD+5% |
 |
Pegasus Band |
4,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| Growths: LCK+5%, RES+5% |
 |
Priest Band |
4,000 |
0 |
|
0 |
0 |
0% |
0% |
|
| An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Priest. Growths: LCK+5%, RES+5% |
 |
Soldier Band |
4,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| Growths: HP+5%, DEF+5% |
 |
Sword Band |
4,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| Growths: SKL+5%, LCK+5% |
 |
Thief Band |
4,000 |
0 |
|
0 |
0 |
0% |
0% |
|
| An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Thief. Growths: SKL+5%, SPD+5% |
 |
Wyvern Band |
4,000 |
1 |
|
0 |
0 |
0% |
0% |
|
| Growths: STR+5%, DEF+5% |