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Opened: 3/8/04
Total Hits: 226 305 013
Total Sprites: 4 821
Total Members: 12 883
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Current Poll
Title: Favourite FE
Total Votes: 726
Start Date: 14-August 08
Please login or register to vote!

What's your favourite FE game?

Dark Dragon - 5 (0%)
Gaiden - 4 (0%)
Mystery of the Emblem - 5 (0%)
Genealogy - 50 (6%)
Thracia 776 - 10 (1%)
Sword of Seals - 45 (6%)
The Blazing Sword - 171 (23%)
The Sacred Stones - 134 (18%)
Path of Radiance - 94 (12%)
Radiant Dawn - 184 (25%)
New Dark Dragon - 24 (3%)

FEPlanet.net -> Path of Radiance -> Items -> Complete List
Swords

NameBuyUses RNGWT MTHIT CRITLVL
Alondite - 0 1-2 20 18 80% 5% Prf
A unique sword imbued with great hidden strength. Only the Black Knight can wield it.
Amiti - 0 1 12 9 75% 0% Prf
Elincia’s royal Crimean sword. Allows her to strike twice per turn.
Armorslayer 1,260 18 1 17 8 80% 0% D
A sword for use against armored foes. It is especially effective against generals and knights.
Brave Sword 5,400 30 1 16 9 75% 0% B
A very difficult sword to use, but its wielder can attack twice in a single round.
Gurgurant - 0 1-2 25 20 90% 0% Prf
A mighty sword that only Ashnard, king of Daein, can wield.
Iron Blade 980 35 1 15 9 70% 0% D
A sword with a large, heavy blade. The weight of the blade gives it good power.
Iron Sword 460 46 1 7 5 90% 0% E
A sword possessing high durability but little power. It is the most common sword.
Killing Edge 1,300 20 1 9 9 75% 30% C
A sword with an unusually high chance of landing a critical.
Laguzslayer 1,800 15 1 12 9 75% 0% C
A sword designed for use against demihumans. It does increased damage against laguz.
Longsword 1,260 18 1 15 5 85% 0% D
A sword designed to deal increased damage against units mounted on horseback.
Ragnell - 0 1-2 20 18 90% 5% Prf
A sword consecrated to oppose Alondite. Only Ike can wield it.
Regal Sword - 40 1 6 7 95% 10% Prf
The sword Ike received from his father. It’s light and easy to wield. Only Ike can wield it.
Runesword 7,200 15 1-2 19 15 65% 0% A
A magic sword that restores HP to the wielder in the amount of half of the damage it inflicts.
Silver Blade 1,800 15 1 14 15 60% 0% A
A high-priced sword of high power. It’s large, heavy, and difficult to wield.
Silver Sword 1,875 25 1 11 13 80% 0% A
A sword with an incredibly sharp edge. It is difficult to wield and expensive to purchase.
Slim Sword 560 35 1 5 3 100% 5% E
A lightweight sword favored by female fighters. It’s easy to wield but has low power.
Sonic Sword 5,500 25 1-2 9 10 70% 0% B
A sorcerous blade that uses magic, not strength, to attack.
Steel Blade 700 35 1 17 11 75% 0% C
A sword with a heavy steel blade. It is large and fairly powerful.
Steel Sword 700 35 1 12 8 75% 0% D
A sturdy sword with a good edge. It is slightly difficult to wield.
Trainer - 0 1 3 6 150% 0% E
A sword used for training. It deals no real damage, and it does not wear down with use.
Vague Katti - 25 1 8 12 80% 35% S
A unique sword forged by a master craftsman. Is powerful but difficult to wield.
Venin Edge - 40 1 8 3 70% 0% D
A sword whose blade conceals a poison reservoir. Units hit with this will be poisoned.
Lances

NameBuyUses RNGWT MTHIT CRITLVL
Brave Lance 5,700 30 1 17 11 70% 0% B
A very difficult lance to use, but its wielder can attack twice in a single round.
Flame Lance 7,500 25 1-2 12 10 70% 0% B
A magic lance. Its attacks deal magical, rather than physical, damage.
Heavy Spear 1,260 18 1 18 8 80% 0% D
A lance for use against armored foes. It is especially effective against generals and knights.
Iron Lance 360 45 1 8 7 80% 0% E
A lance possessing high durability but little power. It is the most common lance.
Javelin 500 25 1-2 11 6 60% 0% E
A lance that can be thrown at distant enemies. It's a little difficult to wield.
Killer Lance 1,200 20 1 10 10 70% 30% C
An lance with an unusually high chance of landing a critical hit.
Knight Killer 1,170 18 1 16 7 70% 0% D
A lance designed to deal increased damage against units mounted on horseback.
Laguz Lance 1,620 15 1 17 12 75% 0% C
A lance designed for use against demihumans. It does increased damage against laguz.
Short Spear 1,950 15 1-2 12 9 70% 0% C
A lance of especially light construction. It can also be thrown at distant enemies.
Silver Lance 1,500 25 1 12 15 75% 0% A
A high-priced lance of high power. It's large, heavy, and difficult to wield.
Slim Lance 525 35 1 6 4 85% 5% E
A lightweight lance favored by female fighters. It's easy to wield but has lower power.
Spear 5,700 30 1-2 15 12 70% 5% B
A refined spear of high power. It can be thrown at distant enemies.
Steel Lance 560 35 1 13 10 70% 0% D
A sturdy lance with a strong head. It is slightly difficult to wield.
Venin Lance - 40 1 9 4 65% 0% E
A lance whose blade conceals a poison reservoir. Units hit with this will be poisoned.
Wishblade - 20 1-2 15 16 80% 5% S
A unique lance forged by a master craftsman. It's powerful but difficult to wield.
Axes

NameBuyUses RNGWT MTHIT CRITLVL
Bolt Axe 3,750 25 1-2 12 10 70% 0% B
A magic axe. Its attacks deal magical, rather than physical, damage.
Brave Axe 5,250 30 1 20 10 65% 0% B
A very difficult axe to use, but its wielder can attack twice in a single round.
Devil Axe 900 20 1 18 18 55% 0% E
A cursed axe. It is very powerful, but there is a chance that it will harm its wielder. (Unused Item)
Hammer 800 20 1 20 10 55% 0% D
An axe for use against armored foes. It is especially effective against generals and knights.
Hand Axe 375 25 1-2 13 7 55% 0% E
An axe that can be thrown at distant enemies. It's a little difficult to wield.
Iron Axe 270 45 1 10 8 75% 0% E
An axe possessing high durability but little power. It is the most common axe.
Killer Axe 1,000 20 1 12 12 65% 30% C
An axe with an unusually high chance of landing a critical hit.
Laguz Axe 5,250 15 1 16 13 65% 0% C
An axe designed for use against demihumans. It does increased damage against laguz.
Poleax 810 18 1 18 10 60% 0% D
An axe designed to deal increased damage against units mounted on horseback.
Practice Axe - 0 1 4 8 150% 0% E
An axe used for training. It deals no real damage, and it does not wear down with use.
Short Axe 1,500 15 1-2 13 10 65% 0% C
An axe of especially light construction. It can be thrown at distant enemies.
Silver Axe 1,250 25 1 14 16 70% 0% A
An axe with an incredibly sharp edge. It is difficult to wield and expensive to purchase.
Steel Axe 420 35 1 15 11 65% 0% E
A sturdy axe with a good edge. It is slightly difficult to wield.
Tomahawk 5,550 15 1-2 17 13 65% 0% B
A well-designed axe of great power. It can be thrown at distant enemies.
Venin Axe - 40 1 11 5 60% 0% D
A axe whose blade conceals a poison reservoir. Units hit with this will be poisoned.
Bows

NameBuyUses RNGWT MTHIT CRITLVL
Brave Bow 5,850 30 2 12 10 70% 0% B
A very difficult bow to use, but its wielder can attack twice in a single round.
Double Bow - 20 4 10 7 65% 0% S
A unique bow made by a master craftsman. It's powerful but difficult to wield.
Iron Bow 540 45 2 5 6 85% 0% E
A bow possessing high durability but little power. It is the most common bow.
Killer Bow 1,050 15 2 7 9 75% 0% C
A bow with an unusually high chance of landing a critical hit.
Laguz Bow 1,950 15 2 10 10 75% 0% C
A bow designed for use against demihumans. It does increased damage against laguz.
Longbow 2,000 20 2-3 10 5 65% 0% D
A yew-hewn bow of above average size. It can hit enemies at great distances.
Rolf's Bow - 45 2 2 8 100% 5% Prf
A special bow designed to help Rolf master archery. Only Rolf can wield it.
Silver Bow 2,000 25 2 0 6 13% 75% A
A high-priced bow of high power. It is expensive and difficult to wield.
Steel Bow 840 35 2 9 9 70% 0% D
A sturdy bow whose composition makes it slightly difficult to wield.
Venin Bow - 40 2 5 4 65% 0% D
A bow whose blade conceals a poison reservoir. Units hit with this will be poisoned.
Knives

NameBuyUses RNGWT MTHIT CRITLVL
Dagger 480 30 1 2 2 100% 5%
A more powerful combat knife.
Knife 480 30 1 2 2 100% 5%
A light and easy-to-wield combat knife.
Stiletto 1,500 20 1 8 8 95% 10%
The most powerful combat knife.
Laguz

NameBuyUses RNGWT MTHIT CRITLVL
Beak (Raven) - 0 1 1 7 90% 0%
The fierce beak of a raven. It never wears out and cannot be unequipped or dropped.
Breath (Red) - 0 1 1 10 90% 0%
The fiery breath of a red dragon. It never runs out and cannot be unequipped or dropped.
Claw (Cat) - 0 1 1 8 90% 0%
Razor-sharp cat claws. They never wear out and cannot be unequipped or dropped.
Fire

NameBuyUses RNGWT MTHIT CRITLVL
Bolganone - 20 1-2 9 9 85% 0% A
High-level fire magic. It's very difficult to master, but it bears much destructive strength.
Elfire 1,800 30 1-2 5 5 85% 0% D
Mid-level fire magic. It is somewhat difficult to master, but it deals a fair amount of damage.
Fire 560 40 1-2 3 3 95% 0% E
Low-level fire magic. It is simple to master, but it possesses little destructive power.
Meteor - 5 3-10 11 11 70% 0% C
Long-range fire magic. Although it is difficult to master, it can strike enemies from afar.
Rexflame - 20 1-2 12 14 85% 0% S
The highest level of fire magic. Mastery is quite difficult, but it is devastatingly powerful.
Thunder

NameBuyUses RNGWT MTHIT CRITLVL
Bolting - 0 0 0 0% 0%
Long-range lightning magic. It is difficult to master, but it can strike enemies from afar.
Elthunder - 0 0 0 0% 0%
Mid-level lightning magic. It is difficult to master, but it deals a fair amount of damage.
Rexbolt - 0 0 0 0% 0%
The highest level of lightning magic. Mastery is quite difficult, but it is devastatingly powerful.
Thoron - 0 0 0 0% 0%
High-level lightning magic. It is very difficult to master, but it bears much destructive power.
Thunder 600 40 1-2 3 4 85% 5% E
Low-level lightning magic. It is simple to master, but it possesses little destructive power.
Wind

NameBuyUses RNGWT MTHIT CRITLVL
Blizzard 700 5 3-10 10 8 75% 0% C
Long-range wind magic. Although it is difficult to master, it can strike enemies from afar.
Elwind 1,650 30 1-2 2 4 90% 0% D
Mid-level wind magic. It is somewhat difficult to master, but it deals a fair amount of damage.
Rexcalibur - 20 1-2 9 12 85% 0% S
The highest level of wind magic. Mastery is quite difficult, but it is devastatingly powerful.
Tornado 1,800 20 1-2 5 6 90% 0% A
High-level wind magic. It is difficult to master, but it bears much destructive strength.
Vortex - 0 1-2 2 4 90% 0% -
desciption
Wind 520 40 1-2 1 2 100% 0% E
Low-level wind magic. It is simple to master, but it possesses little destructive power.
Light

NameBuyUses RNGWT MTHIT CRITLVL
Light 800 40 1-2 4 2 80% 0% D
Low-level light magic. It is simple to master but it possesses little destructive power.
Nosferatu 1,500 20 1-2 12 7 70% 0% A
High-level light magic. The spell caster receives as much HP as the spell inflicts.
Purge 1,000 5 3-10 8 10 70% 0% B
Long-range light magic. It is difficult to master, but it can strike enemies from afar.
Rexaura - 20 1-2 10 12 85% 5% S
The highest level of light magic. Mastery is quite difficult, but it is devastatingly powerful.
Shine 2,100 30 1-2 6 4 75% 0% C
Mid-level light magic. It is somewhat difficult to master, but it deals a fair amount of damage.
Staffs

NameBuyUses RNGWT MTHIT CRITLVL
Ashera Staff - 3 Whole 4 0 100% 0% S
desciption
Berserk 1,800 3 1-Mg/2 8 0 60% 0% B
desciption
Fortify 8,000 8 1-Mg/2 7 0 100% 0% A
A staff that heals all surrounding allied units.
Hammerne 1,800 3 1 7 0 100% 0% C
desciption
Heal 600 30 1 2 0 100% 0% E
A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a target unit.
Mend 1,000 20 1 4 0 100% 0% D
A staff that restores 20 HP plus the wielder's Mg (converted to HP) to a target unit.
Physic 3,750 15 1-Mg/2 5 0 100% 0% C
A staff that restores 10 HP plus the wielder's Mg (converted to HP) to a unit 5 spaces away.
Recover 2,250 15 1 6 0 100% 0% B
A staff that restores all HP to a target unit.
Rescue 1,800 3 1-Mg/2 6 0 100% 0% B
A staff that teleports allied units to a space near the wielder.
Restore 2,000 10 1 4 0 100% 0% C
desciption
Silence 1,200 3 1-Mg/2 7 0 70% 0% B
A staff that prevents enemies from using magic. Minimum range is 5 spaces.
Sleep 1,500 3 1-Mg/2 8 0 65% 0% B
desciption
Torch 1,000 10 0 5 0 100% 0% D
desciption
Unlock 1,500 10 1-2 7 0 100% 0% D
desciption
Ward 2,250 15 1 4 0 100% 0% C
desciption
Warp 7,500 5 1-Mg/2 5 0 100% 0% A
desciption
Promotion

NameBuyUses RNGWT MTHIT CRITLVL
Master Seal 10,000 1 0 0 0% 0%
An item that allows units of level ten or higher to upgrade class.
Items

NameBuyUses RNGWT MTHIT CRITLVL
Antitoxin 450 3 0 0 0% 0%
A draught that neutralizes the effects of poison when consumed.
Blue Gem 10,000 1 0 0 0% 0%
A valuable gemstone. It can be sold for a high price.
Boots 8,000 1 0 0 0% 0%
A magic item that increases the user's movement.
Coin 2 1 0 0 0% 0%
A golden coin used for currency. It can be exchanged for exactly one gold.
Door Key 100 2 0 0 0% 0%
A key that unlocks doors.
Dracoshield 8,000 1 0 0 0% 0%
A magic item that increases the user's defense.
Elixir 3,000 3 0 0 0% 0%
A potent potion that restores all HP when consumed.
Laguz Stone (1) 1,000 1 0 0 0% 0%
An item that allows a laguz to remain in animal form.
Laguz Stone (2) 2,000 2 0 0 0% 0%
An item that allows a laguz to remain in animal form.
Red Gem 5,000 1 0 0 0% 0%
A moderately valuable gemstone. It can be sold for a decent price.
Seraph Robe 8,000 1 0 0 0% 0%
A magic item that increases the user's maximum HP.
Statue Frag 8,000 1 0 0 0% 0%
A magic item that increases the user's build.
Equipment

NameBuyUses RNGWT MTHIT CRITLVL
Archer Band 4,000 0 0 0 0% 0%
An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Archer. Growths: SKL+5%, SPD+5%
Beorcguard 8,000 1 0 0 0% 0%
Disable's Laguz weapons' effective hits(Laguz only).
Demi Band 4,000 0 0 0 0% 0%
A band that, when equipped, allows its wearer to maintain animal form at all times. All abilities are slightly lower while using the band. (Unavailable to Herons)
Fighter Band 4,000 0 0 0 0% 0%
An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Warrior. Growths: HP+5%, STR+5%
Full Guard 10,000 0 0 0 0% 0%
An item that, when equipped, negates any bonus damage a weapon might have dealt.
Knight Band 4,000 0 0 0 0% 0%
An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Knight. Growths: STR+5%, DEF+5%
Knight Ward 4,000 1 0 0 0% 0%
DEF+2, RES+2; Growth: SPD+30%(Knights, Generals, Soldiers, Horseback, and Halberdiers only).
Laguz Band - 0 0 0 0% 0%
A band that, when equipped, allows its wearer to maintain animal form at all times. Abilities are not affected. For laguz nobles only.
Laguzguard 8,000 1 0 0 0% 0%
Halves damage taken from Laguz(Beorc only).
Mage Band 4,000 1 0 0 0% 0%
Growths: MAG+10%
Paladin Band - 0 0 0 0% 0%
An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Paladin. Growths: HP+5%, SPD+5%
Pegasus Band 4,000 1 0 0 0% 0%
Growths: LCK+5%, RES+5%
Priest Band 4,000 0 0 0 0% 0%
An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Priest. Growths: LCK+5%, RES+5%
Soldier Band 4,000 1 0 0 0% 0%
Growths: HP+5%, DEF+5%
Sword Band 4,000 1 0 0 0% 0%
Growths: SKL+5%, LCK+5%
Thief Band 4,000 0 0 0 0% 0%
An armlet that, when equipped, alters the direction of a level upgrade. It contains the essence of a Thief. Growths: SKL+5%, SPD+5%
Wyvern Band 4,000 1 0 0 0% 0%
Growths: STR+5%, DEF+5%
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